class = RBStdGame
type = stdgame

NumGUIElements = 1
GUIElement1Class = FPSText
GUIElement1Type = mainfps
GUIElement1Pos = 620, 35
GUIElement1Priority = 125

ScoreEntClass = text
scoreEntType = emptychiseltext
scoreEntPos = 20, 2
ScoreEntPriority = 100

DispText1EntClass = text
DispText1EntType = emptychiseltext
DispText1EntPos = 320, 220
DispText1EntPriority = 100

DispText2EntClass = text
DispText2EntType = emptychiseltext
DispText2EntPos = 320, 250
DispText2EntPriority = 100

BoardNameEntClass = text
BoardNameEntType = emptycandytext
BoardNameEntPos = 320, 2
BoardNameEntPriority = 100

NumPaddlesEntClass = text
NumPaddlesEntType = emptycandytext
NumPaddlesEntPos = 620, 6
NumPaddlesEntPriority = 100

PlayerNameEntClass = text
PlayerNameEntType = emptycandytext
PlayerNameEntPos = 620, 20
PlayerNameEntPriority = 100

TimeLimitEntClass = text
TimeLimitEntType = emptytext
TimeLimitEntPos = 320, 20
TimeLimitEntPriority = 100

BoardBonusEntClass = text
BoardBonusEntType = emptychiseltext
BoardBonusEntPos = 144, 60
BoardBonusEntPriority = 100

BoardBallLeftEntClass = text
BoardBallLeftEntType = emptyhalfchiseltext
BoardBallLeftEntPos = 136, 100
BoardBallLeftEntPriority = 100

BoardPerfectBallEntClass = text
BoardPerfectBallEntType = emptyhalfchiseltext
BoardPerfectBallEntPos = 136, 120
BoardPerfectBallEntPriority = 100

BoardPerfectBrickEntClass = text
BoardPerfectBrickEntType = emptyhalfchiseltext
BoardPerfectBrickEntPos = 136, 140
BoardPerfectBrickEntPriority = 100

BoardTotalEntClass = text
BoardTotalEntType = emptyhalfchiseltext
BoardTotalEntPos = 136, 170
BoardTotalEntPriority = 100

BoardContinueEntClass = text
BoardContinueEntType = emptychiseltext
BoardContinueEntPos = 48, 250
BoardContinueEntPriority = 100

SetBonusEntClass = text
SetBonusEntType = emptychiseltext
SetBonusEntPos = 176, 170
SetBonusEntPriority = 100

SetPaddleEntClass = text
SetPaddleEntType = emptyhalfchiseltext
SetPaddleEntPos = 136, 210
SetPaddleEntPriority = 100

SetPerfectBallEntClass = text
SetPerfectBallEntType = emptyhalfchiseltext
SetPerfectBallEntPos = 136, 250
SetPerfectBallEntPriority = 100

SetPerfectBrickEntClass = text
SetPerfectBrickEntType = emptyhalfchiseltext
SetPerfectBrickEntPos = 136, 230
SetPerfectBrickEntPriority = 100

SetTotalEntClass = text
SetTotalEntType = emptyhalfchiseltext
SetTotalEntPos = 136, 280
SetTotalEntPriority = 100

SetContinueEntClass = text
SetContinueEntType = emptychiseltext
SetContinueEntPos = 48, 360
SetContinueEntPriority = 100
